Vincent Gannier

Procedural Winter Environment

2020

This project focused on learning Houdini fluid simulation (water and whitewater) and procedural environments. Due to hardware limitations, the water simulation ended up being low-res, but it served its purpose. I created all the meshes and effects in Houdini, textured them in Substance Painter, and handled lighting and rendering with Redshift in Maya, with final compositing done in After Effects. I hope you enjoy it!